Ftl System Slots
- Contents
- Will my Linear Flash Card work in my operating system?
- PCMCIA Linear Flash PC Cards with Linux
- PCMCIA Linear Flash PC Cards with DOS and Windows 3.1X
- Windows Readers for PCMCIA Linear Flash PC Card Memory
- PCMCIA Linear Flash PC Cards with Windows 95
- PCMCIA Linear Flash PC Cards with Windows NT 3.51 and 4.0
- PCMCIA Linear Flash PC Cards with Windows 98
- PCMCIA Linear Flash PC Cards with Windows 98 SE
- PCMCIA Linear Flash PC Cards with Windows 2000
- Using PCMCIA Linear Flash PC Card Memory with Recent Windows Systems
- About Attribute (2K or 8K Attribute) in PCMCIA SRAM and Linear Flash PC Card Memory
- PCMCIA SRAM and Linear Flash PC Card Memory with Windows Server 2003
- PCMCIA SRAM and Linear Flash PC Card Memory with The Windows Vista
Ftl - faster than light trainer (steam+gog) Repair Hull, Super Hull, Kill Enemy Hull, Repair Shields, Super Shields, Kill Enemy Shields, Unlimited Energy, Power System Slot, Repair System Slot, More/Less System Slots, Unlimited Oxygen, Healthy Crew, Instant Weapon Recharge, Add Scrap, Fuel, Missiles, Drone Parts. Roulette, Bingo, Raffle, Duel & Slot machine are chat mini-games, allowing viewers to interact with each other and or the bot in general. Each mini game has its own configuration for you to go through based on the nature of the game. DISCLAIMER: We are not responsible for Ftl System Slots incorrect information on bonuses, offers and promotions on this website. We always recommend that the player examines the conditions and double-check the bonus directly on the casino companies website. Numpad 8: Power System Slot - mouse over a system on the lower left and press this key to fully power it. Numpad 9: Repair System Slot - mouse over a system on the lower left and press this key to repair it. Numpad +: More System Slots - mouse over a system on the lower left and press this key to add another power slot for it. FTL Unlocking Ships. There are 10 ships in total and 2 or 3 different layouts per ship that can be unlocked as well. A ship can carry a maximum of 8 crew members from various races.
Will my Linear Flash Card work in my operating system?
Only if your operating system vendor provides drivers. Card readers and PCMCIA Linear Flash PC Cards do not come with drivers for PCMCIA Linear Flash PC Cards, it has always been the OS vendor's responsibility to include support or you will have to purchase a Card and Socket Services software package from a third party vendor.
PCMCIA Linear Flash PC Cards with Linux
Please see Linux PCMCIA HOWTO 4.7 PCMCIA memory cards.
- PCMCIA Linear Flash
- Synchrotech Linear Flash
- See our extensive range of PCMCIA Linear Flash PC Cards
- Synchrotech offers AMD Series C, AMD Series C, Intel Series I, Intel Series II, and Intel Series II+. Other types are available for special order.
- Software Packages
- PCMCIA Memory PC Card Software
- PCMCIA Memory Card software for use with laptop slots or PCI based card readers
- Provide Windows with various degrees of support for PCMCIA SRAM and Linear Flash PC Cards
PCMCIA Linear Flash PC Cards with DOS and Windows 3.1X
For DOS and Windows 3.1X: PCMCIA Linear Flash PC Cards need a DOS version of a Card and Socket Services Program. Please check to see if you have this running, if not, contact your notebook PC vendor or card reader manufacturer. Some of the vendors listed or linked to on the PC Card support for MS Windows NT 4.0 page also make Card and Socket Services packages for other legacy Microsoft operating systems.
Windows Readers for PCMCIA Linear Flash PC Card Memory
OMNIDriveUSB Pro LF and OMNIDrive Pro are external read-writers for PCMCIA Linear Flash, SRAM, and ATA Flash PC Cards. Their specialized software package allow Windows users to access, view, manipulate and even copy via binary images, the data on PCMCIA Memory PC Cards. For built-in PC Card slots, see our software page.
- OMNIDriveUSB2 LF
- USB 2.0 to PC Card Read-Writer 1-Slot for ATA Flash + SRAM + Linear Flash (OMNIDriveUSB2 LF) (ART0020711)
- OMNIDriveUSB2 LF provides a specialized hardware/software bundle allowing Windows to work with PCMCIA SRAM, Linear Flash, and ATA Flash PC Cards. 32-bit 98/98SE/Millennium Edition/2000/XP/Server 2003/Vista/7, 64-bit XP/Vista/7
- PCM-CR-U2EX-LF Price: $519.00
- OMNIDrive Pro LF
- PCM-CR-P1EX3
- Parallel Port to PC Card Read-Writer 1 Slot + SRAM/Linear
- The PCM-CR-P1EX3 provides a specialized hardware/software bundle which allows Windows systems to work with PCMCIA SRAM, Linear Flash, and ATA Flash PC Cards
PCMCIA Linear Flash PC Cards with Windows 95
Ftl System Slots Games
You may want to try these instructions from the 'Users of TrueFFS Flash File System for PCMCIA Cards' section of the Windows 95 CD-ROM Hardware.txt File. However, this is untested and unsupported by Synchrotech and is reproduced here as a service only.
Users of TrueFFS Flash File System for PCMCIA Cards. The MS-DOS or Windows 3.1 versions of the TrueFFS driver will not work with the Windows 95 PCMCIA driver. To work with FTL formatted Linear Flash PCMCIA cards when the Windows 95 PCMCIA driver is enabled, you must install a new Windows 95 device driver provided by M-Systems. To do this, carry out the following procedure:
- In Control Panel, double-click the Add New Hardware icon.
- Click Next, and then click the option not to have Windows search for your new hardware.
- Click Hard Disk Controllers, and then click Next.
- From the list, click M-Systems.
- Click the specific Flash Card, and then click Next. Then follow the instructions on your screen.
NOTE: If M-Systems is not shown in the list, click Have Disk, and then insert the M-Systems Windows 95 installation disk and follow the instructions on your screen.
Otherwise, you may want to locate a Card and Socket Services software vendor for Windows 95. Some of the vendors listed or linked to on the PC Card support for MS Windows NT 4.0 page also make Card and Socket Services packages for other legacy Microsoft operating systems.
The following information may be of use with Windows 95:
PCMCIA Linear Flash PC Cards with Windows NT 3.51 and 4.0
For NT 3.51 and 4.0: You need a NT version of a Card and Socket Services software program on your system. Please contact your notebook PC vendor or card reader manufacturer. Please see our PC Card support for MS Windows NT 4.0 FAQ page for more information.
PCMCIA Linear Flash PC Cards with Windows 98
Use the drivers supply by Windows 98. These drivers are located in the following directory in the Windows 98 CDROM:
to install these drivers, do this:
- Remove all PCMCIA Linear Flash PC Cards from the PC Card socket
- Right click on driversstorageftltrueffs.inf This will create a directory in your windows directory called TFFS9X
- Once this directory is installed, all of the necessary drivers are installed.
- Add LASTDRIVE=Z statement on the CONFIG.SYS
- Restart your system
- Both slots are now PCMCIA Linear Flash PC Cards card compatible
The following information may be of use with Windows 98:
PCMCIA Linear Flash PC Cards with Windows 98 SE
The instructions above for Windows 98 should work with 98 Second Edition. However, this is untested and unsupported by Synchrotech and is reproduced here as a service only.
PCMCIA Linear Flash PC Cards with Windows Millennium
The MS-DOS or Windows 3.1 version of the TrueFFS driver does not work with the Windows Millennium PCMCIA driver. To work with FTL-formatted Linear Flash PCMCIA cards in Windows Millennium, install the device driver provided by M-Systems.
To install the device driver:
- In Windows Explorer, go to the DriversStorageFlash folder on your Windows Millennium CD.
- Right-click the file Trueffs.inf, and then click Install.
- Restart your computer.
Your PCMCIA Linear Flash PC Cards and SRAM cards will now function. For more information see Microsoft's Windows Millennium Edition Hardware.txt File page.
PCMCIA Linear Flash PC Cards with Windows 2000
Please see Windows 2000 Work Around for PC Card Linear Flash and SRAM. The best solution is an OMNIDrive either in USB or Parallel versions. See Windows Readers for PCMCIA Linear Flash and SRAM PC Card Memory for more information.
Using PCMCIA Linear Flash PC Card Memory with Recent Windows Systems
Please see Windows 2000/XP/Server 2003/Vista Solutions for PCMCIA SRAM and Linear Flash PC Cards.
About Attribute (2K or 8K Attribute) in PCMCIA SRAM and Linear Flash PC Card Memory
For devices that don't support the full Card Services standard, this CIS-like 2K or 8K storage tuple essentially informs the device what type of card has been inserted and in cases of storage cards, the capacity of the card. SRAM and Linear Flash are examples of cards that are available with or without a 2K or 8K Attribute. Types of devices that require attribute are usually lab equipment, embedded systems, PDAs and the like. For the most part, notebook computers support Card Services, and hence don't require attribute. When in question, check your device's documentation or contact you device manufacturer.
Systems serve as individual components of a ship which provide certain functions depending on their state of power, crew presence and upgrade level.
Some systems can be manned by the crew to provide set bonuses, while others require crew attendance to function at all. The bonuses gained from manning can improve over time when the crew member gains experience.
- 1
- 2Subsystems
[edit]
Shields[edit]
Purchase price | 125 | |
---|---|---|
Upgrade level | Level Bonus | Level Cost |
Level 1 | - | - |
Level 2 | 1 Shield Bar | 100 |
Level 3 | - | 20 |
Level 4 | 2 Shield Bars | 30 |
Level 5 | - | 40 |
Level 6 | 3 Shield Bars | 60 |
Level 7 | - | 80 |
Level 8 | 4 Shield Bars | 100 |
Powers your shields. Every shield layer can block one incoming shot. Upgrading the system increases the layer count. Some enemy cruisers can have up to five layers, while player cruisers can reach the maximum of four.
It takes approximately 2 seconds to recharge one layer of shields. This can be improved further by the augmentation Shield Charge Boosters and manning the system with a crew member. You can easily train the shield skill by sitting in an asteroid field and taking hits, as long as an enemy is present.
Skill level of crew member | Manning bonus |
---|---|
Level 0 (Clear skillbar) | 10% faster recharge |
Level 1 (Green skillbar) | 20% faster recharge |
Level 2 (Golden skillbar) | 30% faster recharge |
Engines[edit]
Upgrade level | Level Bonus | Level Cost |
---|---|---|
Level 1 | Dodge: 5; FTL: 1x | - |
Level 2 | Dodge: 10; FTL: 1.25x | 10 |
Level 3 | Dodge: 15; FTL: 1.5x | 15 |
Level 4 | Dodge: 20; FTL: 1.75x | 30 |
Level 5 | Dodge: 25; FTL: 2x | 40 |
Level 6 | Dodge: 28; FTL: 2.25x | 60 |
Level 7 | Dodge: 31; FTL: 2.5x | 80 |
Level 8 | Dodge: 35; FTL: 2.75x | 120 |
Powers the FTL drive and allows the ship to dodge. Upgrading improves dodge chance and the rate that your FTL drive charges. The FTL recharge rate can be further improved by the augmentation FTL Recharge Booster and the chance of dodging can be raised by manning the system. A higher upgrade level can provide blue options in certain events.
Skill level of crew member | Manning bonus |
---|---|
Level 0 (Clear skillbar) | Evasion +5% |
Level 1 (Green skillbar) | Evasion +7% |
Level 2 (Golden skillbar) | Evasion +10% |
Oxygen[edit]
Upgrade level | Level Bonus | Level Cost |
---|---|---|
Level 1 | Normal refill rate | - |
Level 2 | 3x refill rate | 25 |
Level 3 | 6x refill rate | 50 |
Refills the oxygen in the ship. Upgrading increases the rate of refill.
Weapon Control[edit]
Purchase price | 20 |
---|---|
Upgrade level | Level Cost |
Level 1 | - |
Level 2 | 60 |
Level 3 | 25 |
Level 4 | 35 |
Level 5 | 50 |
Level 6 | 75 |
Level 7 | 90 |
Level 8 | 100 |
Powers all of the ship's weapons. Upgrading lets you power more weapons.
This system can be manned by a crew member to increase the recharge rate. The augmentation Weapon Pre-igniter charges the weapons right after an FTL jump. The recharge rate can be further improved by the augmentation Automated Re-Loader.
Skill level of crew member | Manning bonus |
---|---|
Level 0 (Clear skillbar) | 10% faster charge |
Level 1 (Green skillbar) | 15% faster charge |
Level 2 (Golden skillbar) | 20% faster charge |
Drone Control[edit]
Purchase price | 80 |
---|---|
Upgrade level | Level Cost |
Level 1 | - |
Level 2 | 10 |
Level 3 | 20 |
Level 4 | 30 |
Level 5 | 45 |
Level 6 | 60 |
Level 7 | 80 |
Level 8 | 100 |
Powers all of the ship's drones. Drones are automated robots that perform tasks like attacking enemy ships or repairing systems.
It uses a drone part every time a new drone is activated. Those can be regained to an extent with the use of the augmentation Drone Recovery Arm.
Artillery Beam[edit]
Upgrade level | Level Bonus | Level Cost |
---|---|---|
Level 1 | Cooldown: 50 sec | - |
Level 2 | Cooldown: 40 sec | 30 |
Level 3 | Cooldown: 30 sec | 50 |
Level 4 | Cooldown: 20 sec | 80 |
Powers a slow, high-powered beam that pierces all shields and does one damage per room hit. More power means faster cooldown. Exclusive to the Federation Cruiser and its B layout.
Medbay[edit]
Purchase price | 60 | |
---|---|---|
Upgrade level | Level Bonus | Level Cost |
Level 1 | Healing Boost: 1x | - |
Level 2 | Healing Boost: 1.5x | 35 |
Level 3 | Healing Boost: 3x | 45 |
Heals all crew-members within the Medbay room. Upgrading increases healing speed.
This includes crew members who are simply walking through the medbay. Thus it is possible to heal more crew members at once than there are slots in the medbay by ordering crew to walk back and forth within the medbay.
The base medbay heals at the same speed the crew loses health when suffocating.
A level 2 medbay provides (Improved Medbay) blue options and a level 3 medbay provides (Advanced Medbay) blue options in certain situations. Sometimes, however, only the term (Medbay) is used.
A medbay will heal your crew as they fight boarders! This is a very powerful advantage, and a level 3 medbay allows a single crewmember to eliminate an entire invasion force. Boarders can be funneled to the medbay by venting other areas, since they will flee rooms with no oxygen.
Cloaking[edit]
Purchase price | 150 | |
---|---|---|
Upgrade level | Level Bonus | Level Cost |
Level 1 | Cloak Time: 5 sec | - |
Level 2 | Cloak Time: 10 sec | 30 |
Level 3 | Cloak Time: 15 sec | 50 |
Cloaks the ship, adding 60 to your evasion and preventing the enemy ship from locking on with their weapons.
Shooting weapons while the cloak is active disrupts it, decreasing the time it will be active. This effect can be negated to a certain extent with the use of the augmentation Stealth Weapons.
Crew Teleporter[edit]
Purchase price | 90 | |
---|---|---|
Upgrade level | Level Bonus | Level Cost |
Level 1 | 20 sec cooldown | - |
Level 2 | 15 sec cooldown | 30 |
Level 3 | 10 sec cooldown | 60 |
Allows you to send your crew-members to board enemy vessels.
A Lvl 2 Teleporter will grant additional blue options in some situations.As a random fact you are able to teleport in mind controlled enemies for clearing the crew from a ship.
Hacking[edit]
Purchase price | 80 | |
---|---|---|
Upgrade level | Level Bonus | Level Cost |
Level 1 | 4 sec disruption | - |
Level 2 | 7 sec disruption | 35 |
Level 3 | 10 sec disruption | 60 |
Targets a single system, locking its doors and granting the ability to temporarily disable or disrupt it. Requires drone part to launch.
Targeted System | Effects |
---|---|
Shields | Temporarily drain power from enemy shields. |
Engines | Temporarily reduce the enemy's evasion to 0. |
Medbay | Temporarily drains health from crew in Medbay. |
Cloning Bay | Shuts down Cloning Bay. |
Oxygen | Temporarily drain the enemy ship of oxygen. |
Weapons | Temporarily drain charge from enemy weapons. |
Drones | Stuns enemy drones. |
Hacking | Shuts down enemy Hacking. |
Mind Control | Free any currently controlled people and temporarily mind control an enemy unit. |
Cloaking | Temporarily shut down the enemy's ability to cloak. |
Piloting | Temporarily reduce the enemy ship's evasion to 0. |
Sensors | Temporarily shut down enemy sensors |
Doors | Temporarily lock down all enemy doors. |
Battery Backup | Temporarily shut down Battery Backup and disable 2 power bars of enemy reactor. |
Clone Bay[edit]
Purchase price | 50 | |
---|---|---|
Upgrade level | Level Bonus | Level Cost |
Level 1 | 12 sec clone + 8 hp / jump | - |
Level 2 | 9 sec clone + 16 hp / jump | 35 |
Level 3 | 7 sec clone + 25 hp / jump | 45 |
Automatically clones dead crew with skill penalty (10-15%). Taking advantage of micro-cloning, crew heals partially with every jump. Jump heal is passive and requires no power.
You can only have either the Medbay system or the Clone Bay on a ship. When you have one, the other will appear in stores.
Crew which are left on an enemy ship that jumps away are still lost.
All of your crew will respawn after death as long as your Clone Bay is operational. If you have the Backup DNA Bank augment, the system does not need to be operational to prevent crew from dying permanently.
Mind Control[edit]
Purchase price | 75 | |
---|---|---|
Upgrade level | Level Bonus | Level Cost |
Level 1 | Mind control one person | - |
Level 2 | Boosts health and damage | 30 |
Level 3 | Increases boost | 60 |
Targets a room, turning an enemy crew member into an ally for a few seconds. Can also be used to cancel out enemy mind control on a crewmember.
Subsystems[edit]
Ftl System Slots System
Piloting[edit]
Upgrade level | Level Bonus | Level Cost |
---|---|---|
Level 1 | Needs pilot to function | - |
Level 2 | Auto: 50% evasion | 20 |
Level 3 | Auto: 80% evasion | 50 |
Allows the ship to make FTL jumps and dodge when piloted. Upgrading adds auto-pilot that allows some evasion even without a pilot.
Level 2 piloting provides (Piloting) blue options in certain situations.
When on level 1, this subsystem has to be manned by a crew member to function, otherwise dodge chance drops to 0% (unless cloaking). Manning provides a bonus regardless of its necessity.
Skill level of crew member | Manning bonus |
---|---|
Level 0 (Clear skillbar) | Evasion +5% |
Level 1 (Green skillbar) | Evasion +7% |
Level 2 (Golden skillbar) | Evasion +10% |
Sensors[edit]
Purchase Price | 40 | |
---|---|---|
Upgrade level | Level Bonus | Level Cost |
Level 1 | See ship interior | - |
Level 2 | See enemy interior | 25 |
Level 3 | See enemy weapon cooldowns | 40 |
Level 4 | See enemy power use | - |
Reveals the interior of your ship and gives information about enemy ships.
Additional levels of Sensors provide certain blue options in events. Sensors can be manned which will provide a +1 level boost to the system. Level 4 can only be achieved by manning the system.
Door System[edit]
Ftl System Slots Game
Purchase Price | 60 | |
---|---|---|
Upgrade level | Level Bonus | Level Cost |
Level 1 | Normal Doors | - |
Level 2 | Blast Doors | 35 |
Level 3 | Improved Blast Doors | 50 |
Level 4 | Super Blast Doors | - |
Allows remote opening and closing of doors. Upgrading to Blast Doors impedes fire spread and intruder movement. Level 4 Blast Doors can only be achieved by manning the system.
Backup Battery[edit]
Purchase Price | 35 | |
---|---|---|
Upgrade level | Level Bonus | Level Cost |
Level 1 | 2 Power | - |
Level 2 | 4 Power | 50 |
Ftl System Slots App
Provides 2 or 4 bonus reactor power for 30 seconds. Cooldown is 60 seconds. The Cooldown can be reduced by 50% with the Battery Charge Booster.
Reactor[edit]
The reactor can provide a maximum of 25 power bars. The cost of first five is 30, the next 20, then 25, following with 30 and finally 35 for the last set.
It is, however, possible to obtain more than 25 power bars from certain events (such as the one where you give away an item and get +1 reactor power). [confirmation needed]Does not let you go past 25, i just had the event.