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Since you said that you wanted the armor slots disabled, I made it so if you add 'remove' to the end of a command, it will remove the item from that armor slot (/helmet remove) To make the coding for the configs easier for me, I made the configs a little different than what you said you wanted, so the default configs are below. The inventory consists of 4 armor slots, 27 storage slots, and 9 hotkey slots (this group of slots is sometimes called the 'Hotbar' or 'quick-access bar'). Items in the hotkey slots can be selected during gameplay using the keyboard (keys 1-9 ) or mouse wheel, placed, or wielded with the mouse buttons on PC.
Learn about each type of armor in Minecraft. Armor is worn by the player to provide protection from various types of damage. There are five armor slots: helmet, chestplate, leggings, and boots and shield. Armor (except for a shield) is available in five tiers or sets: leather, chain, iron, gold and diamond. Learn how to make a shield.
Introduction
I recommend the following: BedrockMiner's Custom Armor Tutorial
Key Point: Many of the armor properties such as maxDamage ('durability'), damageReduceAmount, enchantability and toughness are actually set by the armor material. So you will generally want to create a custom material for any custom armor.
Making Armor Better Than Diamond
Thanks to Draco18s for this tip.
In versions prior to 1.10.2 you could not really make armor that was better than diamond without serious re-coding of the attack system. However, 1.10.2 introduced an 'armor toughness' property which allow you to make superior armor. For toughness, diamond armor has a rating of 2 and all other types are 0. The toughness is used in the damage taken calculation like this:
damageTaken = damageDealt*(1-min(20, max(defensePoints/5, defensePoints-damageDealt/(2+toughness/4)))/25)
The toughness is technically a property of a material, which is accessed by the Material.setToughness() and getToughness() methods. So to create a tougher armor you should create a custom armor material and then assign that to your armor when you construct it.
Use The ISpecialArmor Interface For Custom Armor
When creating custom armor, it is advised to make your armor class also implement the ISpecialArmor interface. This interface gives more control over how damage and durability work on the armor. There are three methods provided by the interface: damageArmor(), getArmorDisplay(), and getProperties(). There is Javadoc comments that help explain the use of each method.
How To Detect If Armor Or Armor Set Is Being Worn By Player
Prior to 1.10.2, you could check armor with the EntityPlayer#getCurrentArmor() method. With the getCurrentArmor() method you pass in an int parameter that represents the armor slot (0 for boots, 1 for leggings, 2 for chestplate, and 3 for helmet).
In 1.10.2, it changes so you could use the EntityPlayer#getItemStackFromSlot() method and pass the EntityEquipmentSlot enum as parameter. So for example you could check the boots by getItemStackFromSlot(EntityEquipmentSlot.feet).
So with that, you can check if your custom armor is in a given slot. To check if a complete armor set is worn, you'd just logically AND the tests for your armor in each slot.
Adding NBT Data To Armor
NBT data allows you to make an ItemStack unique. For example, it could be used store a special name for the armor, or it could store how much energy the armor has left, etc. Since, armor is just an item, then you can use NBT just like I describe in my tips on items.Setting Up Armor Models And Textures
This topic is already well covered by other tutorials. Check out TheGreyGhost's Item Rendering Tutorial.
Minecraft displays the player inventory differently, according to how the window was opened. Ranges of slot indices vary in meaning between different “windows”. The Open Window packet indicates which window is being opened according to:
- 2Chest
- 4Furnace
Window Type | Description |
---|---|
minecraft:generic_9x1 | A 1-row inventory, not used by the notchian server. |
minecraft:generic_9x2 | A 2-row inventory, not used by the notchian server. |
minecraft:generic_9x3 | General-purpose 3-row inventory. Used by Chest, minecart with chest, ender chest, and barrel |
minecraft:generic_9x4 | A 4-row inventory, not used by the notchian server. |
minecraft:generic_9x5 | A 5-row inventory, not used by the notchian server. |
minecraft:generic_9x6 | General-purpose 6-row inventory, used by large chests. |
minecraft:generic_3x3 | General-purpose 3-by-3 square inventory, used by Dispenser and Dropper |
minecraft:anvil | Anvil |
minecraft:beacon | Beacon |
minecraft:blast_furnace | Blast Furnace |
minecraft:brewing_stand | Brewing stand |
minecraft:crafting | Crafting table |
minecraft:enchantment | Enchantment table |
minecraft:furnace | Furnace |
minecraft:grindstone | Grindstone |
minecraft:hopper | Hopper or minecart with hopper |
minecraft:lectern | Lectern |
minecraft:loom | Loom |
minecraft:merchant | Villager, Wandering Trader |
minecraft:shulker_box | Shulker box |
minecraft:smoker | Smoker |
minecraft:cartography | Cartography Table |
minecraft:stonecutter | Stonecutter |
The following information needs to be added to this page: |
Most of the inventories new to 1.14 have buttons, which are probably implemented using Protocol#Click Window Button. This needs to be confirmed and the button IDs should be checked. |
The slot number is calculated starting at 0, counting up through the window's unique slots, and then counting through the players inventory.
For all windows, the slot in the upper-left corner of the player's inventory is slot n where n is the number of unique slots, and slot number -999 is always used for clicking outside the window.
The default inventory window, which is never explicitly opened by the server, has 10 unique slots.
Rectangular regions are always indexed starting with the upper-left corner and scanning across rows. If a window has a crafting region, the output slot is always slot 0 followed immediately by the input region.
Each window type is described in the following sections. All slot index ranges are inclusive and reflect the indices observed in the Minecraft protocol.
For the window properties (additional data in each window, e.g. smelting progress or enchantments), refer to the table in the Window Property packet.
Using -1 as slot index and as window id will set the cursor item (the stack dragged with the mouse).
Player Inventory
This is the inventory window that the player can always open, typically by pressing E since Beta 1.4. Before, you had to press I.
Slot range | Description |
---|---|
0 | crafting output |
1–4 | 2×2 crafting input (1 + x + 2 * y) |
5–8 | armor (head, chest, legs, feet) |
9–35 | main inventory |
36–44 | hotbar |
45 | Offhand slot |
Note that this is different from inventory items stored in a player.dat file. This may help: https://gist.github.com/459a1691c3dd751db160
Chest
This is the window that is opened when the player right-clicks on a single chest block.
Slot range | Description |
---|---|
0–26 | chest |
27–53 | main inventory |
54–62 | hotbar |
Large chest
This is the window that is opened when the player right-clicks on a double chest block (two adjacent chest blocks).
Slot range | Description |
---|---|
0–53 | chest |
54–80 | main inventory |
81–89 | hotbar |
It is possible to receive different 'Number Of Slots' parameters than those two. In vanilla, using /setblock four times around a chest and then opening the middle chest will open a window with 5*27 chest slots. Some custom servers will send chest inventories with other sizes, usually ranging from 1 row to 6 rows. These may be used for custom GUIs. It is thus important to correctly use the 'Number Of Slots' parameter in the open window packet to determine the number of rows in the chest, rather than hardcoding what constitutes a regular chest or a large chest.
Crafting table
This is the window that is opened when the player right-clicks on a workbench.
Slot range | Description |
---|---|
0 | crafting output |
1–9 | 3×3 crafting input (1 + x + 3 * y) |
10–36 | main inventory |
37–45 | hotbar |
If the 'Number Of Slots' parameter is not set to 0, the opened window will behave like a container window.
Furnace
The window that appears when a furnace is right-clicked.
Slot range | Description |
---|---|
0 | ingredient |
1 | fuel |
2 | output |
3–29 | main inventory |
30–38 | hotbar |
If the 'Number Of Slots' parameter is inferior to 3, placing an item in a slot may crash the client.
Blast Furnace
The GUI that appears when a blast furnace is opened. Same layout as a furnace; however, the recipe book displays blast furnace recipes instead of regular furnace recipes.
Slot range | Description |
---|---|
0 | ingredient |
1 | fuel |
2 | output |
3–29 | main inventory |
30–38 | hotbar |
Smoker
The GUI that appears when a smoker is opened. Same layout as a furnace; however, the recipe book displays blast furnace recipes instead of regular furnace recipes.
Slot range | Description |
---|---|
0 | ingredient |
1 | fuel |
2 | output |
3–29 | main inventory |
30–38 | hotbar |
Dispenser
The inventory that appears when a dispenser or dropper is opened.
Slot range | Description |
---|---|
0–8 | 3×3 dispenser contents (x + 3 * y) |
9–35 | main inventory |
36-44 | hotbar |
If the 'Number Of Slots' parameter is inferior to 9, placing an item in a slot may crash the client.
Enchantment Table
The inventory of an enchantment table. The enchant buttons trigger a Enchant item packet.
Slot range | Description |
---|---|
0 | item to enchant |
1 | lapis lazuli slot |
2–28 | main inventory |
29–37 | hotbar |
Brewing stand
The GUI that appears when a brewing stand is opened.
Slot range | Description |
---|---|
0-2 | bottles/potions |
3 | potion ingredient |
4 | blaze powder |
5-31 | main inventory |
32-40 | hotbar |
Villager trading
The GUI that appears when a villager is right-clicked. Note that if the villager only requires one item, you can put it in either (or both) slots.
Slot range | Description |
---|---|
0-1 | input items |
2 | result |
3–29 | main inventory |
30–38 | hotbar |
Beacon
The window that appears when a beacon is right-clicked.
Slot range | Description |
---|---|
0 | payment item |
1–27 | main inventory |
28–36 | hotbar |
Anvil
Slot range | Description |
---|---|
0 | first item |
1 | second item |
2 | result |
3–29 | main inventory |
30–38 | hotbar |
Hopper
The window that appears when a hopper or hopper minecart is opened.
Slot range | Description |
---|---|
0-4 | hopper slots |
5–31 | main inventory |
32–40 | hotbar |
Shulker box
This is the window that is opened when the player right-clicks on a shulker box chest.
Slot range | Description |
---|---|
0–26 | box slots |
27–53 | main inventory |
54–62 | hotbar |
Llama
The inventory that appears when a tamed llama is right-clicked and has a chest, or when the player's inventory is opened while riding a tamed llama. Depending on the value of the strength field, the number of chest rows may vary (max is 5, so 15 slots).
There still is a saddle slot, even though it cannot be used and is invisible.
Slot positions within the llama inventory vary - slot 2 may be at (1,0) or at (0,1) depending on the number of columns.
Slot range | Description |
---|---|
0 | saddle |
1 | carpet |
2-(2+3*Strength) | llama inventory |
(2+3*Strength)+1-(2+3*Strength)+27 | player inventory |
(2+3*Strength)+28-(2+3*Strength)+35 | hotbar |
Unchested llama
Llama with strength 1
Llama with strength 2
Llama with strength 3
Llama with strength 4
Llama with strength 5
Horse
The window for when a tamed horse is right-clicked or the player's inventory is opened while riding a horse.
Slot range | Description |
---|---|
0 | saddle |
1 | armor |
2–28 | main inventory |
29–37 | hotbar |
Horse slots
Skeleton horse slots
Zombie horse slots
Donkey
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The inventory that appears when a tamed donkey (or mule?) is right-clicked, or when the player's inventory is opened while riding a tamed donkey or mule.
There still is an armor slot, even though it cannot be used and is invisible.
Slot range | Description |
---|---|
0 | saddle |
1 | armor |
2–16 | donkey inventory |
17–43 (2-28 if unchested) | player inventory |
44–52 (29-37 if unchested) | hotbar |
Unchested donkey
Chested donkey
Unchested mule
Chested mule
Cartography Table
The GUI that appears when a cartography table is opened.
Slot range | Description |
---|---|
0 | map |
1 | paper |
2 | output |
3–29 | main inventory |
30–38 | hotbar |
Grindstone
Slot range | Description |
---|---|
0 | first item |
1 | second item |
2 | result |
3–29 | main inventory |
30–38 | hotbar |
Lectern
This is a regular container, unlike with held books opened via Protocol#Open Book.
The following information needs to be added to this page: |
Is the player inventory also included on this? |
Slot range | Description |
---|---|
0 | book |
1–27 | main inventory? |
28–36 | hotbar? |
Loom
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Slot range | Description |
---|---|
0 | banner |
1 | dye |
2 | pattern |
3 | result |
4–30 | main inventory |
31–39 | hotbar |
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Stonecutter
Slot range | Description |
---|---|
0 | input |
1 | result |
2–28 | main inventory |
29–37 | hotbar |